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  • 분유 먹이기 게임
    카테고리 없음 2026. 2. 8. 00:32


    <style>
        #game-container {
            position: relative;
            width: 100%;
            max-width: 400px;
            margin: 20px auto;
            padding: 15px;
            background-color: #fff5f7;
            border-radius: 25px;
            box-shadow: 0 10px 20px rgba(0,0,0,0.1);
            text-align: center;
            touch-action: none; /* 모바일 스크롤 방지 */
        }
        #gameCanvas {
            background-color: #ffffff;
            border: 4px solid #ffccd5;
            border-radius: 15px;
            width: 100%; /* 반응형 */
            max-width: 360px;
            cursor: none;
        }
        .game-ui { font-family: 'Nanum Gothic', sans-serif; margin-bottom: 10px; }
        .restart-btn {
            margin-top: 15px;
            padding: 10px 25px;
            background-color: #ff99aa;
            color: white;
            border: none;
            border-radius: 20px;
            cursor: pointer;
            font-weight: bold;
        }
    </style>
    
    <div id="game-container">
        <div class="game-ui">
            <h3 style="color: #ff8899;">👶 아기 분유 먹이기</h3>
            <p>배고픔 게이지: <span id="hp-text">100</span>%</p>
        </div>
        <canvas id="gameCanvas" width="360" height="450"></canvas>
        <button class="restart-btn" onclick="initGame()">다시 시작하기</button>
    </div>
    
    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const hpText = document.getElementById('hp-text');
    
        let score, hunger, isGameOver, mouseX, mouseY;
    
        // 게임 초기화 함수
        function initGame() {
            score = 0;
            hunger = 100;
            isGameOver = false;
            mouseX = canvas.width / 2;
            mouseY = canvas.height - 50;
            loop();
        }
    
        // 마우스 및 터치 이벤트
        function updatePos(e) {
            const rect = canvas.getBoundingClientRect();
            const clientX = e.touches ? e.touches[0].clientX : e.clientX;
            const clientY = e.touches ? e.touches[0].clientY : e.clientY;
            mouseX = clientX - rect.left;
            mouseY = clientY - rect.top;
        }
        canvas.addEventListener('mousemove', updatePos);
        canvas.addEventListener('touchmove', (e) => { e.preventDefault(); updatePos(e); }, {passive: false});
    
        function drawBaby() {
            // 얼굴
            ctx.fillStyle = "#ffe0bd";
            ctx.beginPath();
            ctx.arc(180, 220, 70, 0, Math.PI * 2);
            ctx.fill();
            
            // 눈 (깜빡임 효과 가능)
            ctx.fillStyle = "#333";
            ctx.beginPath();
            ctx.arc(155, 210, 6, 0, Math.PI * 2);
            ctx.arc(205, 210, 6, 0, Math.PI * 2);
            ctx.fill();
    
            // 입 (배고픔 상태에 따라 변화)
            ctx.beginPath();
            if (hunger > 40) {
                ctx.arc(180, 240, 20, 0, Math.PI, false); // 웃음
            } else {
                ctx.arc(180, 255, 12, 0, Math.PI * 2); // 울먹
            }
            ctx.strokeStyle = "#ff7777";
            ctx.lineWidth = 3;
            ctx.stroke();
        }
    
        function drawBottle() {
            ctx.save();
            ctx.translate(mouseX, mouseY);
            // 분유병
            ctx.fillStyle = "rgba(255, 255, 255, 0.9)";
            ctx.fillRect(-15, -40, 30, 60);
            ctx.strokeRect(-15, -40, 30, 60);
            // 꼭지
            ctx.fillStyle = "#ffccaa";
            ctx.beginPath();
            ctx.arc(0, -45, 10, 0, Math.PI, true);
            ctx.fill();
            ctx.restore();
        }
    
        function loop() {
            if (isGameOver) return;
    
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            
            // 배고픔 게이지 로직
            hunger -= 0.15;
            hpText.innerText = Math.max(0, Math.floor(hunger));
    
            // 충돌 판정 (아기 입 근처)
            let dist = Math.hypot(mouseX - 180, mouseY - 250);
            if (dist < 50) {
                if (hunger < 100) hunger += 0.5;
                score++;
            }
    
            drawBaby();
            drawBottle();
    
            if (hunger <= 0) {
                isGameOver = true;
                ctx.fillStyle = "rgba(0,0,0,0.6)";
                ctx.fillRect(0,0,canvas.width, canvas.height);
                ctx.fillStyle = "white";
                ctx.font = "24px Arial";
                ctx.textAlign = "center";
                ctx.fillText("아기가 배불러서 잠들었어요!", 180, 220);
            } else {
                requestAnimationFrame(loop);
            }
        }
    
        initGame();
    </script>
    

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